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HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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Files | |
| Chunk.cpp | |
| Implementation of Chunk meshing, physics colliders, and thermal diffusion integration. | |
| Chunk.h | |
| Defines the Chunk class representing a localized 3D grid of voxels and its thermal data. | |
| ChunkManager.cpp | |
| Implementation of ChunkManager utilizing ThreadPool for asynchronous region loading. | |
| ChunkManager.h | |
| Defines the ChunkManager class for managing the lifecycle, loading, and unloading of world chunks. | |
| Player.cpp | |
| Player.h | |
| RegionManager.cpp | |
| RegionManager.h | |