HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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world Directory Reference
Directory dependency graph for world:
src/world

Files

 Chunk.cpp
 Implementation of Chunk meshing, physics colliders, and thermal diffusion integration.
 
 Chunk.h
 Defines the Chunk class representing a localized 3D grid of voxels and its thermal data.
 
 ChunkManager.cpp
 Implementation of ChunkManager utilizing ThreadPool for asynchronous region loading.
 
 ChunkManager.h
 Defines the ChunkManager class for managing the lifecycle, loading, and unloading of world chunks.
 
 Player.cpp
 
 Player.h
 
 RegionManager.cpp
 
 RegionManager.h