Orchestrates infinite world generation, active chunk tracking, and multi-threaded data loading.
Definition ChunkManager.h:33
A 3-component vector structure (x, y, z) with standard math operations.
Definition MathUtils.h:11
Represents a physical object subject to gravity and collision in the voxel world.
Definition PhysicsSystem.h:20
Core::Vec3 m_ObjPos
Definition PhysicsSystem.h:21