|
HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
|
Represents a physical object subject to gravity and collision in the voxel world. More...
#include <src/physics/PhysicsSystem.h>

Public Member Functions | |
| AABB | GetAABB (const Core::Vec3 &newPos) const |
Public Attributes | |
| Core::Vec3 | m_ObjPos |
| Core::Vec3 | m_ObjVelocity |
| Core::Vec3 | m_ObjSize |
| bool | m_bIsGrounded {false} |
Represents a physical object subject to gravity and collision in the voxel world.
|
inline |

| bool RigidBody::m_bIsGrounded {false} |
| Core::Vec3 RigidBody::m_ObjPos |
| Core::Vec3 RigidBody::m_ObjSize |
| Core::Vec3 RigidBody::m_ObjVelocity |