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HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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Go to the source code of this file.
Classes | |
| class | Player |
| Represents the user-controlled entity. Handles Camera synchronization and Input-to-Physics logic. More... | |
Enumerations | |
| enum | MovementDirection { FORWARD = 0 , BACKWARD , LEFTSIDE , RIGHTSIDE , UPSIDE , DOWNSIDE } |
| enum MovementDirection |