HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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Classes | Enumerations
Player.h File Reference
#include "../core/camera.h"
#include "../physics/PhysicsSystem.h"
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Classes

class  Player
 Represents the user-controlled entity. Handles Camera synchronization and Input-to-Physics logic. More...
 

Enumerations

enum  MovementDirection {
  FORWARD = 0 , BACKWARD , LEFTSIDE , RIGHTSIDE ,
  UPSIDE , DOWNSIDE
}
 

Enumeration Type Documentation

◆ MovementDirection

Enumerator
FORWARD 
BACKWARD 
LEFTSIDE 
RIGHTSIDE 
UPSIDE 
DOWNSIDE