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HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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Defines the ChunkManager class for managing the lifecycle, loading, and unloading of world chunks. More...
#include <algorithm>#include <cmath>#include <iostream>#include <map>#include <memory>#include <mutex>#include <optional>#include <set>#include <string>#include "../core/ThreadPool.h"#include "../core/ThreadSafeQueue.h"#include "Chunk.h"#include "RegionManager.h"

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Classes | |
| class | ChunkManager |
| Orchestrates infinite world generation, active chunk tracking, and multi-threaded data loading. More... | |
Namespaces | |
| namespace | Renderer |
Defines the ChunkManager class for managing the lifecycle, loading, and unloading of world chunks.