HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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Classes | Namespaces
ChunkManager.h File Reference

Defines the ChunkManager class for managing the lifecycle, loading, and unloading of world chunks. More...

#include <algorithm>
#include <cmath>
#include <iostream>
#include <map>
#include <memory>
#include <mutex>
#include <optional>
#include <set>
#include <string>
#include "../core/ThreadPool.h"
#include "../core/ThreadSafeQueue.h"
#include "Chunk.h"
#include "RegionManager.h"
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Classes

class  ChunkManager
 Orchestrates infinite world generation, active chunk tracking, and multi-threaded data loading. More...
 

Namespaces

namespace  Renderer
 

Detailed Description

Defines the ChunkManager class for managing the lifecycle, loading, and unloading of world chunks.