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HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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#include <filesystem>#include <fstream>#include <mutex>#include <string>#include <unordered_map>#include <vector>#include "Chunk.h"

Go to the source code of this file.
Classes | |
| class | RegionManager |
Macros | |
| #define | REGION_WIDTH 32 |
| #define | REGION_SIZE 5 |
| #define | REGION_MASK 31 |
| #define | REGION_AREA (REGION_WIDTH * REGION_WIDTH) |
| #define | HEADER_SIZE (REGION_AREA * 4) |
| #define HEADER_SIZE (REGION_AREA * 4) |
| #define REGION_AREA (REGION_WIDTH * REGION_WIDTH) |
| #define REGION_MASK 31 |
| #define REGION_SIZE 5 |
| #define REGION_WIDTH 32 |