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HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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Defines structures and static utilities for rigid body kinematics, collisions, and raycasting. More...


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Classes | |
| struct | RigidBody |
| Represents a physical object subject to gravity and collision in the voxel world. More... | |
| struct | RayHit |
| Encapsulates the result of a raycast query against the voxel world. More... | |
| class | PhysicsSystem |
| Static utility class handling AABB collisions, velocity integration, and DDA raycasting. More... | |
Defines structures and static utilities for rigid body kinematics, collisions, and raycasting.