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HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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Encapsulates the result of a raycast query against the voxel world. More...
#include <src/physics/PhysicsSystem.h>

Public Attributes | |
| Core::Vec3 | m_objHitPoint {} |
| Core::Vec3 | m_objNormal {} |
| float | m_fDistance {0.0f} |
| int | m_iBlocKX {0} |
| int | m_iBlocKY {0} |
| int | m_iBlocKZ {0} |
| bool | m_bHit {false} |
Encapsulates the result of a raycast query against the voxel world.
| bool RayHit::m_bHit {false} |
| float RayHit::m_fDistance {0.0f} |
| int RayHit::m_iBlocKX {0} |
| int RayHit::m_iBlocKY {0} |
| int RayHit::m_iBlocKZ {0} |
| Core::Vec3 RayHit::m_objHitPoint {} |
| Core::Vec3 RayHit::m_objNormal {} |