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HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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Entry point for the HPC Voxel Engine. Initializes subsystems and executes the main game loop. More...
#include <iostream>#include <vector>#include <glad/glad.h>#include <GLFW/glfw3.h>#include <core/MathUtils.h>#include <core/Matrix.h>#include <renderer/PrimitiveRenderer.h>#include <renderer/Shader.h>#include <renderer/Texture.h>#include <world/Chunk.h>#include <world/ChunkManager.h>#include "app/Application.h"#include "app/InputHandler.h"#include "app/InputManager.h"#include "physics/ThermalSystem.h"#include "renderer/WorldRenderer.h"
Functions | |
| static void | SetOpenGLState () |
| Configures the initial global OpenGL state parameters for 3D rendering. | |
| int | main () |
Variables | |
| constexpr float | CLEAR_COLOR [4] |
| Background clear color (Forest Green) | |
| constexpr float | FIXED_THERMAL_TIME_STEP |
| Fixed physics and thermal simulation timestep (60 FPS) | |
Entry point for the HPC Voxel Engine. Initializes subsystems and executes the main game loop.
| int main | ( | ) |

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static |
Configures the initial global OpenGL state parameters for 3D rendering.

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constexpr |
Background clear color (Forest Green)
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constexpr |
Fixed physics and thermal simulation timestep (60 FPS)