8#include "backends/imgui_impl_glfw.h"
9#include "backends/imgui_impl_opengl3.h"
Manages the application lifecycle, configuration state, and UI integration (ImGui).
Definition Application.h:25
void HandleUIToggle()
Handles the UI toggle input (typically the Grave Accent / Tilde key).
Definition Application.cpp:249
bool m_bWireframeMode
Definition Application.h:92
int m_iMainThreads
Definition Application.h:85
GLFWwindow * m_pWindow
Definition Application.h:101
int m_iPhysicsSteps
Definition Application.h:84
bool m_bShowHelpWindow
Definition Application.h:91
float m_fAccumulator
Definition Application.h:82
bool m_bEnableNeighborCulling
Definition Application.h:94
void BeginImGUIFrame()
Starts a new ImGui frame context.
Definition Application.cpp:43
int m_iThermalThreads
Definition Application.h:86
int m_iActiveThreads
Definition Application.h:87
bool m_bEnableVsycn
Definition Application.h:97
void InitImGUI()
Initializes the ImGui context and configures the GLFW/OpenGL3 backends.
Definition Application.cpp:19
bool m_bHardwareCulling
Definition Application.h:93
bool m_bFrustumCulling
Definition Application.h:95
float m_fFlySpeed
Definition Application.h:81
void EndImGUIFrame()
Ends the current ImGui frame and dispatches draw data to OpenGL.
Definition Application.cpp:244
bool m_bEnableSIMD
Definition Application.h:98
bool m_bShowMetricsPanel
Definition Application.h:90
void ShutDownImGUI()
Shuts down ImGui, releasing all allocated backend and context resources.
Definition Application.cpp:37
bool m_bFlyMode
Definition Application.h:96
void RenderHelpUI()
Renders the Help/Controls overlay window.
Definition Application.cpp:197
int m_iMaxRenderingThreads
Definition Application.h:88
void RenderMetricsUI(App::InputHandler &inputHandler, const ChunkManager &objChunkManager, const RayHit &objRayHit)
Renders the primary metrics and debugging UI panel.
Definition Application.cpp:49
Orchestrates infinite world generation, active chunk tracking, and multi-threaded data loading.
Definition ChunkManager.h:33
Encapsulates the result of a raycast query against the voxel world.
Definition PhysicsSystem.h:35