10#include <GLFW/glfw3.h>
13#include "../core/MathUtils.h"
33 void Init(GLFWwindow *pWindow);
54 static void keyCallback(GLFWwindow *pWindow,
int iKey,
int iScanCode,
int iAction,
int iMods);
56 static void mousePosCallback(GLFWwindow *pWindow,
double dXPos,
double dYPos);
57 static void scrollCallback(GLFWwindow *pWindow,
double dXOffset,
double dYOffset);
A 3-component vector structure (x, y, z) with standard math operations.
Definition MathUtils.h:11