|
HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
|
Implementation of the PhysicsSystem handling discrete collision detection and DDA raycasting. More...
#include "PhysicsSystem.h"#include <algorithm>#include <cmath>#include <limits>#include "../world/Chunk.h"#include "../world/ChunkManager.h"
Implementation of the PhysicsSystem handling discrete collision detection and DDA raycasting.