HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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PhysicsSystem.cpp File Reference

Implementation of the PhysicsSystem handling discrete collision detection and DDA raycasting. More...

#include "PhysicsSystem.h"
#include <algorithm>
#include <cmath>
#include <limits>
#include "../world/Chunk.h"
#include "../world/ChunkManager.h"
Include dependency graph for PhysicsSystem.cpp:

Detailed Description

Implementation of the PhysicsSystem handling discrete collision detection and DDA raycasting.