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HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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#include <src/renderer/Frustum.h>

Public Member Functions | |
| Plane ()=default | |
| Plane (float _a, float _b, float _c, float _d) | |
| void | Normalize () |
| float | GetSignedDistanceToPlane (const Core::Vec3 &point) const |
Public Attributes | |
| float | a = 0.0f |
| float | b = 0.0f |
| float | c = 0.0f |
| float | d = 0.0f |
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default |
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inline |
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inline |
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inline |
| float Plane::a = 0.0f |
| float Plane::b = 0.0f |
| float Plane::c = 0.0f |
| float Plane::d = 0.0f |