High-level renderer for the Voxel World and Global Axes.
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#include <src/renderer/WorldRenderer.h>
High-level renderer for the Voxel World and Global Axes.
◆ DrawAxes()
| void Renderer::WorldRenderer::DrawAxes |
( |
const Core::Mat4 & |
objViewProjection, |
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|
float |
fLength = 50.0f |
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) |
| |
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static |
Draws the RGB coordinate axes at the origin.
- Parameters
-
| objViewProjection | Camera VP Matrix. |
| fLength | Length of the axis lines. |
◆ DrawChunks()
Renders the voxel world chunks.
- Parameters
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| objChunkManager | The world manager containing chunks. |
| shader | The main voxel shader. |
| objViewProjection | Camera VP Matrix. |
| bEnableFrustumCulling | If true, skips chunks outside the camera view. |
The documentation for this class was generated from the following files: