RAII wrapper around an OpenGL 3D texture (GL_R32F) for storing and updating thermal voxel data.
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#include <src/renderer/ThermalVolume.h>
RAII wrapper around an OpenGL 3D texture (GL_R32F) for storing and updating thermal voxel data.
◆ ThermalVolume() [1/2]
| Renderer::ThermalVolume::ThermalVolume |
( |
int |
iWidth, |
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|
int |
iHeight, |
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int |
iDepth |
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) |
| |
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inline |
◆ ~ThermalVolume()
| Renderer::ThermalVolume::~ThermalVolume |
( |
| ) |
|
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inline |
◆ ThermalVolume() [2/2]
| Renderer::ThermalVolume::ThermalVolume |
( |
const ThermalVolume & |
obj | ) |
|
|
delete |
◆ Bind()
| void Renderer::ThermalVolume::Bind |
( |
unsigned int |
iSlot | ) |
const |
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inline |
◆ operator=()
◆ Update()
| void Renderer::ThermalVolume::Update |
( |
const float * |
pfData | ) |
const |
|
inline |
◆ ID
| unsigned int Renderer::ThermalVolume::ID |
◆ iSizeX
| int Renderer::ThermalVolume::iSizeX |
◆ iSizeY
| int Renderer::ThermalVolume::iSizeY |
◆ iSizeZ
| int Renderer::ThermalVolume::iSizeZ |
The documentation for this class was generated from the following file: