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HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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#include <src/renderer/Texture.h>

Public Member Functions | |
| Texture (const char *cPath) | |
| ~Texture () | |
| void | Bind (unsigned int iSlot) const |
Public Attributes | |
| unsigned int | ID |
| int | width |
| int | height |
| int | nrChannels |
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inline |
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inline |
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inline |

| int Renderer::Texture::height |
| unsigned int Renderer::Texture::ID |
| int Renderer::Texture::nrChannels |
| int Renderer::Texture::width |