#include <src/renderer/IndexBuffer.h>
◆ IndexBuffer() [1/2]
| Renderer::IndexBuffer::IndexBuffer |
( |
unsigned int * |
data, |
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unsigned int |
uiCount |
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) |
| |
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inline |
Creates and fills the index buffer.
- Parameters
-
| data | Pointer to the indices array. |
| uiCount | Total NUMBER of indices (not bytes). |
◆ ~IndexBuffer()
| Renderer::IndexBuffer::~IndexBuffer |
( |
| ) |
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inline |
◆ IndexBuffer() [2/2]
| Renderer::IndexBuffer::IndexBuffer |
( |
const IndexBuffer & |
| ) |
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delete |
◆ Bind()
| void Renderer::IndexBuffer::Bind |
( |
| ) |
const |
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inline |
◆ GetCount()
| unsigned int Renderer::IndexBuffer::GetCount |
( |
| ) |
const |
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inline |
◆ operator=()
◆ Unbind()
| void Renderer::IndexBuffer::Unbind |
( |
| ) |
const |
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inline |
◆ m_RendererID
| unsigned int Renderer::IndexBuffer::m_RendererID |
◆ m_uiCount
| unsigned int Renderer::IndexBuffer::m_uiCount |
The documentation for this class was generated from the following file: