HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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PhysicsSystem Member List

This is the complete list of members for PhysicsSystem, including all inherited members.

checkCollision(const AABB &objAABB, const ChunkManager &objChunkManager)PhysicsSystemprivatestatic
lerp(float a, float b, float t)PhysicsSysteminlineprivatestatic
RayCast(const Core::Ray &objRay, float fMaxDistance, const ChunkManager &objChunkManager)PhysicsSystemstatic
Update(RigidBody &objRigidBody, float fDeltaTime, const ChunkManager &objChunkManager, bool bFlyMode=false)PhysicsSystemstatic