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HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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This is the complete list of members for PhysicsSystem, including all inherited members.
| checkCollision(const AABB &objAABB, const ChunkManager &objChunkManager) | PhysicsSystem | privatestatic |
| lerp(float a, float b, float t) | PhysicsSystem | inlineprivatestatic |
| RayCast(const Core::Ray &objRay, float fMaxDistance, const ChunkManager &objChunkManager) | PhysicsSystem | static |
| Update(RigidBody &objRigidBody, float fDeltaTime, const ChunkManager &objChunkManager, bool bFlyMode=false) | PhysicsSystem | static |