HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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Frustum.h File Reference
#include <array>
#include <cmath>
#include "../core/MathUtils.h"
#include "../core/Matrix.h"
#include "../physics/AABB.h"
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Classes

struct  Plane
 
class  Frustum
 Represents the camera's viewing volume. Used for Culling. More...