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HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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This is the complete list of members for Renderer::Shader, including all inherited members.
| checkCompileErrors(unsigned int uiShader, std::string strType) | Renderer::Shader | inlineprivate |
| ID | Renderer::Shader | |
| SetInt(const std::string &name, int iValue) const | Renderer::Shader | inline |
| SetMat4(const std::string &name, const Core::Mat4 &mat) const | Renderer::Shader | inline |
| SetVec2(const std::string &name, const Core::Vec3 &vec) const | Renderer::Shader | inline |
| SetVec3(const std::string &name, const Core::Vec3 &vec) const | Renderer::Shader | inline |
| Shader(const char *cVertexPath, const char *cFragmentPath) | Renderer::Shader | inline |
| Use() const | Renderer::Shader | inline |