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HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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This is the complete list of members for Player, including all inherited members.
| GetCamera() | Player | inline |
| GetPosition() const | Player | inline |
| m_bFlyMode | Player | private |
| m_bIsGrounded | Player | private |
| m_fJumpSpeed | Player | private |
| m_fMoveSpeed | Player | private |
| m_objCamera | Player | private |
| m_objRigidBody | Player | private |
| Player(const Core::Vec3 &objStartPos) | Player | |
| ProcessKeyboard(MovementDirection iDir, float fDeltaTime) | Player | |
| ProcessMouseMovement(float fXOffset, float fYOffset, bool bConstraintPitch=true) | Player | |
| SetMovementSpeed(float fMoveSpeed) | Player | inline |
| Update(float fDeltaTime, const ChunkManager &objChunkManager, bool bFlyMode=false) | Player |