HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
Loading...
Searching...
No Matches
Player Member List

This is the complete list of members for Player, including all inherited members.

GetCamera()Playerinline
GetPosition() constPlayerinline
m_bFlyModePlayerprivate
m_bIsGroundedPlayerprivate
m_fJumpSpeedPlayerprivate
m_fMoveSpeedPlayerprivate
m_objCameraPlayerprivate
m_objRigidBodyPlayerprivate
Player(const Core::Vec3 &objStartPos)Player
ProcessKeyboard(MovementDirection iDir, float fDeltaTime)Player
ProcessMouseMovement(float fXOffset, float fYOffset, bool bConstraintPitch=true)Player
SetMovementSpeed(float fMoveSpeed)Playerinline
Update(float fDeltaTime, const ChunkManager &objChunkManager, bool bFlyMode=false)Player