HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
Loading...
Searching...
No Matches
InputManager Member List

This is the complete list of members for InputManager, including all inherited members.

FrameBufferSizeCallback(GLFWwindow *window, int width, int height)InputManagerstatic
GetInstance()InputManagerinlinestatic
GetMouseDelta() constInputManagerinline
GetMousePosition() constInputManagerinline
GetScroll() constInputManagerinline
Init(GLFWwindow *pWindow)InputManager
InputManager()=defaultInputManagerprivate
IsKeyJustPressed(int iKey) constInputManager
IsKeyPressed(int iKey) constInputManager
IsMouseButtonPressed(int iButton) constInputManager
keyCallback(GLFWwindow *pWindow, int iKey, int iScanCode, int iAction, int iMods)InputManagerprivatestatic
m_bButtonsInputManagerprivate
m_bFirstMouseInputManagerprivate
m_bKeysInputManagerprivate
m_bPrevKeysInputManagerprivate
m_dScrollYInputManagerprivate
m_objMouseDeltaInputManagerprivate
m_objMousePositionInputManagerprivate
m_objMousePrevPositionInputManagerprivate
mouseButtonCallback(GLFWwindow *pWindow, int iButton, int iAction, int iMods)InputManagerprivatestatic
mousePosCallback(GLFWwindow *pWindow, double dXPos, double dYPos)InputManagerprivatestatic
scrollCallback(GLFWwindow *pWindow, double dXOffset, double dYOffset)InputManagerprivatestatic
Update()InputManager