HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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ChunkManager Member List

This is the complete list of members for ChunkManager, including all inherited members.

AddToUploadedTriaCount(size_t iCt)ChunkManagerinline
AddToUploadedVertCount(size_t iCt)ChunkManagerinline
ChunkManager()=deleteChunkManager
ChunkManager(std::string &strFolderPath)ChunkManagerinline
enqueueLoadChunk(int iX, int iZ)ChunkManagerprivate
GetActiveThreads()ChunkManagerinline
GetChunk(int iX, int iZ)ChunkManager
GetChunk(int iX, int iZ) constChunkManager
GetChunks() constChunkManagerinline
GetGeneratedTriaCount() constChunkManagerinline
GetGeneratedVertCount() constChunkManagerinline
GetMutableChunks()ChunkManagerinline
GetNeighborCulling() constChunkManagerinline
GetUploadedTriaCount() constChunkManagerinline
GetUploadedVertCount() constChunkManagerinline
m_bEnableNeighborCullingChunkManagerprivate
m_iActiveThreadsChunkManagerprivate
m_iGeneratedTriangleCountChunkManagerprivate
m_iGeneratedVertexCountChunkManagerprivate
m_iLastPlayerChunkXChunkManagerprivate
m_iLastPlayerChunkZChunkManagerprivate
m_iRenderDistanceChunkManagerprivate
m_iUploadedTriangleCountChunkManagerprivate
m_iUploadedVertexCountChunkManagerprivate
m_mapChunksChunkManagerprivate
m_mutexPendingChunkManagerprivate
m_objFinishedQueueChunkManagerprivate
m_objRegionManagerChunkManagerprivate
m_objThreadPoolChunkManagerprivate
m_setPendingCoordsChunkManagerprivate
ReloadAllChunks()ChunkManager
ResetUploadedTriaCount()ChunkManagerinline
ResetUploadedVertCount()ChunkManagerinline
SaveWorld()ChunkManager
SetActiveThreads(int iCt)ChunkManagerinline
SetBlock(int iWorldX, int iWorldY, int iWorldZ, uint8_t iBlockType)ChunkManager
SetNeighborCulling(bool bNeighborCulling)ChunkManagerinline
Update(float fPlayerX, float fPlayerZ)ChunkManager
updateChunkNeighbours(Chunk *pChunk)ChunkManagerprivate
updateGeneratedMeshStats()ChunkManagerprivate