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HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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This is the complete list of members for Application, including all inherited members.
| Application(GLFWwindow *pWindow) | Application | |
| BeginImGUIFrame() | Application | |
| EndImGUIFrame() | Application | |
| HandleUIToggle() | Application | |
| InitImGUI() | Application | |
| m_bEnableNeighborCulling | Application | |
| m_bEnableSIMD | Application | |
| m_bEnableVsycn | Application | |
| m_bFlyMode | Application | |
| m_bFrustumCulling | Application | |
| m_bHardwareCulling | Application | |
| m_bShowHelpWindow | Application | |
| m_bShowMetricsPanel | Application | |
| m_bWireframeMode | Application | |
| m_fAccumulator | Application | |
| m_fFlySpeed | Application | |
| m_iActiveThreads | Application | |
| m_iMainThreads | Application | |
| m_iMaxRenderingThreads | Application | |
| m_iPhysicsSteps | Application | |
| m_iThermalThreads | Application | |
| m_pWindow | Application | private |
| RenderHelpUI() | Application | |
| RenderMetricsUI(App::InputHandler &inputHandler, const ChunkManager &objChunkManager, const RayHit &objRayHit) | Application | |
| ShutDownImGUI() | Application | |
| ~Application()=default | Application |