HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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App::InputHandler Member List

This is the complete list of members for App::InputHandler, including all inherited members.

AddFrameCount()App::InputHandlerinline
GetActiveThreads() constApp::InputHandlerinline
GetCamera()App::InputHandlerinline
GetFrameCount() constApp::InputHandlerinline
GetOrthoSize() constApp::InputHandlerinline
GetPlayer()App::InputHandlerinline
GetScreenHeight() constApp::InputHandlerinline
GetScreenWidth() constApp::InputHandlerinline
GetTime() constApp::InputHandlerinline
GetViewProjectionMatrix()App::InputHandler
InputHandler(const Core::Vec3 &ObjStartPos)App::InputHandler
IsFrustumCullingEnabled() constApp::InputHandlerinline
IsLMBClickedFirstTime() constApp::InputHandlerinline
IsNeighborCullingEnabled() constApp::InputHandlerinline
IsPerspective() constApp::InputHandlerinline
IsSIMDEnabled() constApp::InputHandlerinline
m_bEnableSIMDApp::InputHandlerprivate
m_bEscClickedFirstTimeApp::InputHandlerprivate
m_bFlyModeApp::InputHandlerprivate
m_bFrustumCullingEnabledApp::InputHandlerprivate
m_bLMBClickedFirstTimeApp::InputHandlerprivate
m_bMMBClickedFirstTimeApp::InputHandlerprivate
m_bNeighborCullingEnabledApp::InputHandlerprivate
m_bPerspectiveApp::InputHandlerprivate
m_bRMBClickedFirstTimeApp::InputHandlerprivate
m_fDeltaTimeApp::InputHandlerprivate
m_fOrthoSizeApp::InputHandlerprivate
m_fTimerApp::InputHandlerprivate
m_iActiveThreadsApp::InputHandlerprivate
m_iFrameCountApp::InputHandlerprivate
m_iScreenHeightApp::InputHandlerprivate
m_iScreenWidthApp::InputHandlerprivate
m_objCameraPosApp::InputHandlerprivate
m_pPlayerApp::InputHandlerprivate
ProcessFirePreviewAndFire(ChunkManager &objChunkManager, const Core::Mat4 &viewProjection)App::InputHandler
ProcessInput(GLFWwindow *pWindow, ChunkManager &objChunkManager, float fDeltaTime)App::InputHandler
ResetCounters()App::InputHandler
SetActiveThreads(int iCt)App::InputHandlerinline
SetDeltaTime(float fDelTime)App::InputHandler
SetEnableSIMD(bool bValue)App::InputHandlerinline
SetFlyMode(bool bFlyMode)App::InputHandlerinline
SetFrustumCullingEnable(bool bValue)App::InputHandlerinline
SetLMBClickedFirstTime(bool bValue)App::InputHandlerinline
SetMovementSpeed(float fMoveSpeed)App::InputHandlerinline
SetNeighborCullingEnable(bool bValue)App::InputHandlerinline
SetOrthoSize(float fValue)App::InputHandlerinline
SetPerspective(bool bValue)App::InputHandlerinline
SetScreenWidth(int iWidth, int iHeight)App::InputHandlerinline
UpdatePlayerPhysics(float fDeltaTime, const ChunkManager &objChunkManager)App::InputHandler