HPC_Voxel_Engine 0.2.0
High-Performance C++ Voxel Engine
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Classes | Namespaces
Ray.h File Reference
#include "MathUtils.h"
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Classes

struct  Core::Ray
 Represents a ray in 3D space defined by an origin and a direction. Used for raycasting and picking. More...
 

Namespaces

namespace  Core